QA Engineer
Colonist · Remote · Any Location · Serbia · Poland · Turkey · Vietnam · Russia · Malaysia · Romania ·
COMPENSATION
€•• – ••k
Listed on the employer's job board (Ashby)
- Fully remote
- Async culture
- Fixes code directly
- Web + Mobile + Discord
- AI-fluent required
You will own product quality for a game played by millions, focusing on shipping fixes rather than just filing tickets. Your work ensures the experience feels right across web, mobile, and Discord, catching bugs, UX issues, and logical errors before they reach players.
What you'll do
- Fix quality issues directly in the codebase via pull requests
- Drive end-to-end resolution for larger technical issues
- Run weekly QA sessions on dev and staging builds
- Test pull requests for happy paths, edge cases, and cross-platform compatibility
- Monitor Discord bug channels and validate player reports
- Identify UX flaws and illogical behaviors beyond standard bugs
- Proactively find gaps in QA processes and propose improvements
What you'll need
- Experience with full-cycle QA including planning and reporting
- Ability to read code and open PRs for small fixes
- Comfortable testing across web, mobile, and Discord platforms
- Proficient with tools like GitHub, Linear, and BrowserStack
- Strong async written communication skills
- Active use of AI tools to enhance workflow efficiency
- Self-directed approach to problem solving and execution
Nice to have
- Experience with QA for multiplayer or real-time games
- Automation skills with Selenium, Playwright, or Cypress
- Personal interest in Colonist or board games
Stack
- GitHub
- Linear
- BrowserStack
- Selenium
- Playwright
- Cypress
How you'll work
- Fully remote position
- Asynchronous work culture
- Focus on outcomes over specific hours
What you get
- Unlimited vacation policy
- Yearly team offsite events
- Full work equipment provided
- Budget for AI tool experimentation
- Access to company metrics and internal discussions