Rive Motion Designer and Animator (Contract-to-Hire)

Rilla · Remote · New York City ·
Fully remoteContractMiddle3–5 years
COMPENSATION
€•• – ••k
0 applicants so far

Listed on the employer's job board (Ashby)

  • Contract-to-hire
  • Fully remote initially
  • Rive + After Effects
  • AI-powered workflows
  • Game-like UX focus

Join Rilla's Games team to transform their product into an experience that feels as rewarding as top consumer games. You will design UI animations, build character universes, and collaborate with engineering and product teams to create engaging interactions for mobile and desktop apps.

What you'll do

  • Design UI animations that feel intuitive and playful for users
  • Build and animate characters using AI prompting and creative iteration
  • Collaborate with engineers to implement animations within technical constraints
  • Extend motion language to website, marketing, and brand moments
  • Integrate sound and haptic feedback for cohesive user experiences
  • Experiment with new tools to push boundaries of product engagement

What you'll need

  • 2+ years in motion design, interactive media, or game development
  • Proficiency in Rive, Lottie, and After Effects
  • Experience with AI video generation tools over traditional rigging
  • Understanding of technical constraints and animation optimization
  • Knowledge of how motion, sound, and haptics work together
  • Strong portfolio showcasing diverse styles and technical excellence
  • Passion for game design principles and player experience

Nice to have

  • Motion design work similar to Duolingo or consumer games
  • Experience with performance optimization for web and mobile
  • General 3D skills including modeling, texturing, and rigging

Stack

  • Rive
  • Lottie
  • After Effects
  • AI video generation tools

How you'll work

  • Contract role with full-time conversion potential
  • Fully remote during contract phase
  • In-person requirement in NYC upon conversion
  • High-autonomy and high-expectation environment