Technical Artist (AI) – Portfolio Games Team – Freelance
Voodoo · Remote · Paris ·
COMPENSATION
€•• – ••k
Listed on the employer's job board (Ashby)
- Freelance contract
- Fully remote
- Unity + Maya
- AI pipeline focus
- Mobile games
Join the Portfolio Games Team at Voodoo, managing over 40 live mobile games. You will bridge art and engineering by establishing conventions and tools that allow AI agents to generate, validate, and integrate assets with minimal human intervention.
What you'll do
- Define naming and structure standards for automated asset validation
- Build scripts in Maya to check and fix 3D meshes automatically
- Optimize 3D models and textures for mobile performance constraints
- Manage Unity import pipelines and asset post-processing automation
- Integrate AI generation tools into existing production workflows
- Scale animated assets through templates rather than manual creation
- Debug graphical issues and support shaders on mobile devices
- Document pipelines to ensure long-term maintainability
What you'll need
- 5+ years of experience as a Technical Artist in mobile games
- Hands-on experience with AI art tools like ComfyUI or Flux
- Strong knowledge of 3D mesh optimization and topology
- Proficient in Unity, including C# scripting for editor tools
- Experience building tooling for Maya using Python or MEL
- Solid skills in Photoshop and Illustrator for asset preparation
- Understanding of mobile performance limits like draw calls
- Fluent written and spoken English
Nice to have
- Python scripting for external pipelines and APIs
- Experience with AI coding assistants like Cursor or Claude
- Figma proficiency for UI and store asset management
- Knowledge of Substance texturing tools
- GPU profiling experience
Stack
- Unity
- Maya
- Photoshop
- Illustrator
- Python
- C#
- ComfyUI
- Figma
How you'll work
- Freelance contract position
- Remote work arrangement
- Collaboration with dev lead and AI engineers