Technical Game Designer (Level)
Gardens Interactive · Remote · United States - Remote (EST - PST) · Canada - Remote (EST - PST) ·
COMPENSATION
$148k – $164k
Listed on the employer's job board (Ashby)
- Fully remote (NA)
- Unreal Engine + C++
- Multiplayer focus
- Stock options included
- US/Canada only
You will create interactive sandboxes and gameplay features that encourage exploration and social play. Working within a fully remote studio, you will prototype mechanics, build levels from blockout to delivery, and collaborate with engineering to ensure smooth multiplayer experiences.
What you'll do
- Prototype and validate new gameplay verbs and environmental interactions
- Build and refine levels focusing on flow, pacing, and navigation
- Create reusable tools and components to aid level design iteration
- Collaborate with engineering to resolve performance and multiplayer issues
- Document features and tools for team maintenance and tuning
What you'll need
- Strong fundamentals in spatial composition and player guidance
- At least one shipped game as a level designer
- Proficiency in Unreal Engine Blueprints and/or C++
- Experience authoring collision and navigation in Unreal Engine
- Ability to work independently within North American time zones
Nice to have
- Experience building reusable level design tools or modular kits
- Background in systemic puzzles or physics-based interactions
- Skills in profiling and optimizing gameplay scripts
Stack
- Unreal Engine
- Blueprints
- C++
How you'll work
- Fully remote studio
- Must work within EST to PST time zones
- Legal authorization to work in US or Canada required
- No visa sponsorship available
What you get
- Competitive salary with pay transparency
- Stock options
- Full medical, dental, and vision coverage
- 401(k) or RRSP contributions
- Paid parental leave
Hiring process
- People Operations Introduction
- Hiring Manager Interview
- Panel Interview (three sections)
- Team Debrief
- Offer